The Hunt
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2006 Independent Games Festival - Nominanee for Best Mod in Neverwinter Nights category! |
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Project: Guildhall Team Project Engine: Neverwinter Nights Theme: Primal Fantasy Genre: Action RPG
Development Time: 6 Months Roles: Producer/Level Designer |
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Producer duties: Led a team of 7 Level Designers and 3 Artist. Co-wrote documentation for game. Created asset and development plan. Created and led weekly class presentations over progression of projects build. Led numerous weekly team meetings ensuring individual weekly milestones being met. Co-created promotional trailer for game. Posted game for download, including promotional trailer, at NWVault.com. Presented game to industry professionals for The Guildhall "Game Exhibition". Level Designer duties: Designed, built and scripted Tutorial, Swamp, and Credits maps. Modeled and textured 26 world object. Created tutorial map. Extensive Gameplay testing looking for bugs and storyline/dialogue discrepancies. Click on the images below to enlarge.
Description: An ancient forest grows dark with the coming of a looming shadow. Ko, a primal hunter, is a champion of the tribe. He has to find and destroy the source of the shadow to save his world from unending darkness.
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