Red Faction: Guerrilla

Studio: Volition

Engine / Editor: Havok / CLOE (Chunk LayOut Editor)

Genre: 3rd Person Open World Shooter

Time on project: 2 years 9 months

Role: World Builder

Job Description: Build out of 15 zones. Polish work and bug cleaning on 12 more maps in unfinished state during end of production and post production period. Scripting using Volition's proprietary software. RFG consist of 40 zones, 22 missions and 93 activities.

Created areas for:
7 Missions
4 High Priority Targets (Diversions)
41 Activities

Placement of 300 crystal ore for mining diversion. (salvage collection and XBL achievement)

"This page is under construction"

- Tutorial & Town of Parker -

- Dust -

- Free Fire Zone -

- The Badlands -

- Oasis -

- Safehouses -

Description:

Red Faction: Guerrilla takes place in 2208, 50 years after the events of the first Red Faction , and about 45 years after the events of Red Faction II . The Earth Defense Force, the allies in the original "Red Faction", has become the main antagonist of Guerrilla . The organization has now turned to kidnapping people, and putting them in forced work camps for their own profit.

This time around, players assume the command of character, Alec Mason, a miner who rebels against the EDF. Alec is seen wearing a green army jacket and cargo trousers, and is a man of unknown background. He entered the war against the EDF because of his brother's murder and has become a part of the newly re-formed Red Faction, whose motto is "Better Red than Dead".