Divine Intervention |
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Progject: Guildhall Team Project Editor: UnrealEd (Unreal Tournament 2004) Theme: Heaven and Hell Genre: FPS Team Deathmatch Development Time: 3 months |
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Role: Lead Game Designer Concept creator. Insured consistency of Heaven/Hell theme. Designed and built Heaven level involving BSP blockout, custom static meshes, textures, lighting, rune and teleporter placement and optimization. Co-wrote Concept, Game Design and Level Design docs. Click on the images below to enlarge. Description: Divine Intervention is a team deathmatch enhanced by rune based strategy. The game features Angels and Demons who possess the ability to fly and wield their own unique weapons. Players can retrieve strategically placed relics that will enhance their abilities and give their team a formidable advantage over their enemies. The team that controls all of the relics will receive a special power that will greatly influence the outcome of the battle. A player takes his or her role as either an Angel or a Demon. The outcome of the first deathmatch dictates the direction in which the game flows. Each team will struggle to overrun its enemy's kingdom, pressing against each other in five unique environments.
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